In stock
Tiles 116
$37.79
Tiles 116 delivers color, displacement, normal, roughness, ambient-occlusion maps ready to drop into Maya or any modern renderer.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Tiles 116 ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for indie game studios who need a material to drop into a scene and stay there. Tiles 116 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tiles 116 loads cleanly into Maya, Marmoset Toolbag, Houdini, 3ds Max and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
