In stock
Roofing Tiles 013 D
$43.66
Roofing Tiles 013 D delivers color, displacement, normal, roughness, opacity, ambient-occlusion maps ready to drop into Unreal Engine or any modern renderer.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Roofing Tiles 013 D ships ready for production use, not as a sample.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at indie game studios who prefer accuracy over flair. Roofing Tiles 013 D won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Unreal Engine, Houdini, 3ds Max, Maya and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Roofing Tiles 013 D stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
