In stock
Plastered Wall 03
$37.50
Plastered Wall 03 delivers color, normal, roughness, displacement, AO maps ready to drop into Cinema 4D or any modern renderer.
Description
Surface character: plaster, plastered and chipped. Plastered Wall 03 is a wall material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, normal, roughness, displacement, AO channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for indie game studios who need a material to drop into a scene and stay there. Plastered Wall 03 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Cinema 4D, Unreal Engine, Marmoset Toolbag, Maya and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Plastered Wall 03 with any two other assets in the same checkout to trigger the bundle discount automatically.
