In stock
Terry Cloth
$36.04
Production fabric pack — covers color, normal, roughness, displacement, AO at up to 8K, no rebake needed.
Description
Surface character: blue, absorbent and microfiber. Terry Cloth is a fabric material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Terry Cloth carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Tested across 3ds Max, Blender, Marmoset Toolbag, Cinema 4D and Unity. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Once purchased, Terry Cloth stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
