In stock
Wood 010
$43.42
Wood 010: technical PBR material with documented channels for predictable shader behaviour.
Description
Surface character: clean, dark and flat. Wood 010 is a wood material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: VFX departments can drop Wood 010 into their material library and continue working without a single rebake.
Tested across Blender, Marmoset Toolbag, Maya, Houdini and Unity. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Purchase grants you permanent access via your account. Combine Wood 010 with any two other assets in the same checkout to trigger the bundle discount automatically.
