In stock
Rock 058
$31.20
Rock 058 — production-grade PBR material set with color, displacement, normal, roughness, ambient-occlusion channels at up to 2K.
Description
Rock 058 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the cliff, grey character of real rock surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Rock 058 integrates without negotiation. Indie game studios will recognise the workflow immediately.
Drop into Maya, Marmoset Toolbag, Unreal Engine, Blender and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Rock 058 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
