In stock
Rock 035
$31.11
Rock 035: technical PBR material with documented channels for predictable shader behaviour.
Description
Rock 035 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the black, cave character of real rock surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Rock 035 integrates without negotiation. ArchViz teams will recognise the workflow immediately.
Compatible with Cinema 4D, Marmoset Toolbag, 3ds Max, Houdini and Unreal Engine. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Once purchased, Rock 035 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
