In stock
Planks 030 C
$30.83
Production planks pack — covers color, displacement, normal, roughness, ambient-occlusion, metalness at up to 2K, no rebake needed.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Planks 030 C ships ready for production use, not as a sample.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Planks 030 C into their material library and continue working without a single rebake.
Tested across Marmoset Toolbag, Maya, Blender, 3ds Max and Unity. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
