In stock
Moss 004
$43.17
Moss 004 — full PBR set with color, displacement, normal, roughness, ambient-occlusion ready for hero-shot renders at 8K.
Description
Moss 004 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the green, moss character of real moss surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for VFX departments who need a material to drop into a scene and stay there. Moss 004 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Moss 004 loads cleanly into 3ds Max, Marmoset Toolbag, Blender, Unity and Maya. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Purchase grants you permanent access via your account. Combine Moss 004 with any two other assets in the same checkout to trigger the bundle discount automatically.
