In stock
Metal 047 B
$39.76
Metal 047 B: technical PBR material with documented channels for predictable shader behaviour.
Description
Surface character: copper, dirty and metal. Metal 047 B is a metal material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: ArchViz teams can drop Metal 047 B into their material library and continue working without a single rebake.
Compatible with Houdini, Unity, 3ds Max, Blender and Marmoset Toolbag. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
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