In stock
Metal 011
$34.38
Metal 011 delivers color, displacement, normal, roughness, metalness maps ready to drop into Cinema 4D or any modern renderer.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Metal 011 ships ready for production use, not as a sample.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at indie game studios who prefer accuracy over flair. Metal 011 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Engine compatibility: Cinema 4D, Maya, Marmoset Toolbag, Houdini and Unreal Engine. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Every purchase is final and lifetime. Metal 011 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
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