In stock
Wicker 004
$47.59
Wicker 004 — a wicker material pack with verified normal-map convention and tiling.
Description
Surface character: fabric, pattern and wicker. Wicker 004 is a wicker material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at indie game studios who prefer accuracy over flair. Wicker 004 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Compatible with Houdini, Unity, Blender, Maya and 3ds Max. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
