In stock
Gravel 041
$34.40
Drop-in PBR material: beach, gravel and ground. Channels included for motion designers.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Gravel 041 ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for motion designers who need a material to drop into a scene and stay there. Gravel 041 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Houdini, Cinema 4D, Unity, Marmoset Toolbag and 3ds Max. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Once purchased, Gravel 041 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
