In stock
Worn Shutter
$32.66
Worn Shutter — a man made material pack with verified normal-map convention and tiling.
Description
Surface character: weathered, metal sheet and metal. Worn Shutter is a man made material captured for production rendering, with maps that behave the way your shader graph expects.
Maps included: color, normal, roughness, displacement, AO. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 8K, so you can pick the tier that fits your VRAM and target platform.
Built for VFX departments who need a material to drop into a scene and stay there. Worn Shutter works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Marmoset Toolbag, Cinema 4D, 3ds Max, Unreal Engine and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Worn Shutter stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
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