In stock
Tiles 133 C
$29.45
A broken tiles pack with all standard PBR channels — clean for production renders.
Description
Surface character: broken, damaged and dirty. Tiles 133 C is a tiles material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Tiles 133 C integrates without negotiation. Indie game studios will recognise the workflow immediately.
Tested across Cinema 4D, Marmoset Toolbag, Houdini, Unreal Engine and Maya. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Purchase grants you permanent access via your account. Combine Tiles 133 C with any two other assets in the same checkout to trigger the bundle discount automatically.
