In stock
Surface Imperfections 020
$45.38
Surface Imperfections 020 — a surface imperfections surface for VFX departments: color, displacement, normal, roughness, opacity, 2K, ready.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Surface Imperfections 020 ships ready for production use, not as a sample.
The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness, opacity channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Surface Imperfections 020 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Tested across 3ds Max, Blender, Maya, Unity and Cinema 4D. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Purchase grants you permanent access via your account. Combine Surface Imperfections 020 with any two other assets in the same checkout to trigger the bundle discount automatically.
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