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In stock
Rock 031
$35.24
Rock 031 — full PBR set with color, displacement, normal, roughness, ambient-occlusion ready for hero-shot renders at 8K.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Rock 031 ships ready for production use, not as a sample.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: product visualisers can drop Rock 031 into their material library and continue working without a single rebake.
Engine compatibility: Cinema 4D, Houdini, Marmoset Toolbag, Unity and Maya. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Buy once, re-download anytime from your account. There are no per-render fees, no extra tiers, and no surprise renewals — your library stays with you.
