In stock
Rock 005
$48.76
Production rock pack — covers color, displacement, normal, roughness, ambient-occlusion at up to 8K, no rebake needed.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Rock 005 ships ready for production use, not as a sample.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Rock 005 integrates without negotiation. Product visualisers will recognise the workflow immediately.
Rock 005 loads cleanly into Unreal Engine, Maya, Blender, Unity and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Every purchase is final and lifetime. Rock 005 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
