In stock
Paper 002
$40.87
Tile-tested brown pack — brown, cartonage and paper character with the maps your shader graph expects.
Description
Paper 002 brings a brown, cartonage and paper surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unity.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for 3D artists who need a material to drop into a scene and stay there. Paper 002 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Unity, Marmoset Toolbag, Cinema 4D, 3ds Max and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
