In stock
Marble 014
$44.28
Marble 014 delivers color, displacement, normal, roughness maps ready to drop into Blender or any modern renderer.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Marble 014 ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Marble 014 integrates without negotiation. 3D artists will recognise the workflow immediately.
Compatible with Blender, 3ds Max, Cinema 4D, Unity and Maya. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Purchase grants you permanent access via your account. Combine Marble 014 with any two other assets in the same checkout to trigger the bundle discount automatically.
