In stock
Grass 001
$31.40
Tile-tested cover pack — cover, dark and dense character with the maps your shader graph expects.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Grass 001 ships ready for production use, not as a sample.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for VFX departments who need a material to drop into a scene and stay there. Grass 001 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Cinema 4D, Unreal Engine, Marmoset Toolbag, Houdini and 3ds Max without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
