About Kitnoryx

Production-Grade
3D Assets

Kitnoryx is a curated marketplace for PBR materials, HDRI environments and 3D bundles
for the people who actually ship — game studios, ArchViz artists, motion designers and product-viz teams.
0 k+
Assets Catalogued
PBR materials, HDRI environments and 3D bundles — and growing every week.
0
Engines Supported
Blender, Unreal, Unity, Cinema 4D, Houdini, 3ds Max, Maya and Marmoset.
0 K
Max Resolution
Up to 16K maps and panoramas — pick the resolution your scene actually needs.
Why Choose Us

Why Studios Pick Us

We're not the cheapest — we're the cleanest to integrate, the fastest to download
and the easiest to bundle across material, environment and model packs.
Hand-Checked Quality
Every PBR set is opened and verified for tiling, normal-map direction and displacement scale; every HDRI is checked for chromatic clipping and seam alignment.
Lifetime Re-Download
Buy once and your library stays in your account — no expiry, no per-render royalty, no surprise renewal.
One Cart, Any Type
Mix PBR, HDRI and 3D bundles in a single checkout; the 30% bundle discount applies automatically at three items.
"We started Kitnoryx because every asset library we'd used had the same gaps — wrong-flavour normals, broken tiling, HDRIs clipped at 8K. We fix all of that before a file goes live, then price it so you can actually use it daily."
The Kitnoryx Team
Founders, Kitnoryx
Our Sourcing

Where Our Assets Come From

We pull from established CC0 and permissive-licence libraries plus a small group of vetted contributors. Every file is re-processed through our QA pipeline before listing — re-baked normals where needed, resized to a standard ladder (1K–16K), and tagged for engine compatibility.
Our Products

What We Sell

Three product classes: PBR materials (multi-channel texture sets up to 16K), HDRI environments (360° panoramas in EXR, HDR and JPG), and 3D bundles (GLB, OBJ and FBX with PBR maps included where applicable).
How We Work

From Raw Asset to Listing

Three steps turn a raw asset into a listed product — source, process and publish —
with an automated QA pass on every file before it reaches the catalogue.
1. Source
Pull from established asset libraries with permissive use rights, plus contributions from vetted artists.
2. Process
Re-bake, re-tile, resize, validate normal-map convention, render previews and run automated QA on the maps.
3. Publish
Tag with engine compatibility, write technical descriptions, bundle related items and price for daily use.
Shopping Cart
Your cart is currently empty!.

You may check out all the available products and buy some in the shop.

Continue Shopping
Add Order Note
Estimate Shipping